Use var(--amber) and var(--amber-bg) in SVG fill/stroke attributes
instead of hardcoded hex values. SVG presentation attributes resolve
CSS variables correctly, and this respects dark mode theme switching.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Use --amber (#C6820E) and --amber-bg (#FDF6E9) from the design system
theme instead of hardcoded #D97706/#FFFBEB.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
When a filter processor rejects a message (filterMatched=false) or an
idempotent consumer detects a duplicate (duplicateMessage=true), the
compound container turns amber (header, border, body tint).
Also adds red pulsing rings on the failed processor badge (same SMIL
pattern as the teal hasTraceData pulse).
Backend: ProcessorNode gains filterMatched/duplicateMessage fields,
threaded from ProcessorExecution JSON path.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Failed processor nodes now show expanding/fading red rings around the
error badge (same SMIL animation pattern as the teal hasTraceData pulse).
Two staggered circles expand from r=6 to r=14 over 1.5s, making failures
immediately visible in complex route diagrams.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add latencyHeatmap prop to ProcessDiagram that colors nodes green→yellow→red
based on their relative contribution to route latency (pctOfRoute). Shows avg
duration label on each node. Threaded through CompoundNode for nested EIP
patterns. Heatmap is active only when no execution overlay is present.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The agent now sends shallow copies (without children) in the flat nodes
list. Build nodeById map by walking graph.getRoot() tree which preserves
children, falling back to flat list via putIfAbsent for compatibility.
Also adds EIP_FILTER, EIP_IDEMPOTENT_CONSUMER, EIP_RECIPIENT_LIST as
new compound container types per updated DIAGRAMS.md.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Restores e8039f9. The compound rendering regression was caused by
the agent sending flat nodes without children, not the renderer code.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Reverting e8039f9 to diagnose compound rendering regression affecting
all compound types (SPLIT, CHOICE, LOOP, DO_TRY) and error handlers.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Follow the DO_TRY pattern: virtual _CB_MAIN wrapper for main path children,
onFallback rendered as _CB_FALLBACK section with purple dashed border.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Show resolved endpoint URI as teal italic line on diagram nodes
when execution overlay is active
- Enable drill-down for TO and TO_DYNAMIC nodes (not just DIRECT/SEDA)
- Use runtime resolvedEndpointUri from execution overlay for drill-down
when static endpointUri doesn't match
- Increase node height from 50px to 56px to accommodate the third line
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Info tab now reads processor.resolvedEndpointUri instead of hardcoded "-"
- Toolbar buttons highlight in teal/purple when trace/tap is active
- Tooltip changes to "Disable tracing" / "Edit tap" when active
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Replace hand-drawn teardrop paths (looked like plants) with the real
lucide Footprints SVG paths. Configured = bare teal icon, data captured
= white icon in solid teal circle with staggered pulse rings.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Trace data visibility:
- ProcessorNode now includes hasTraceData flag computed from captured
body/headers during tree conversion
- ConfigBadge shows teal for tracing configured, green when data captured
- Search results show green footprints icon for exchanges with trace data
- New has_trace_data column on executions table (V11 migration with backfill)
- OpenSearch documents and ExecutionSummary include the flag
Inline tap configuration:
- Extracted reusable TapConfigModal component from RouteDetail
- Diagram context menu opens tap modal inline instead of navigating away
- Toggle-trace action works immediately with toast feedback
- Modal closes only on ESC, Cancel, Save, or Delete (not backdrop click)
Detail panel tab gating:
- Headers, Input, Output tabs disabled when no data is available
- Works at both exchange and processor level
- Falls back to Info tab when active tab becomes empty
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Each of the ~40 node types now has a distinct, semantically meaningful
lucide icon rendered as crisp SVG paths. Compound node headers also
show their icon left-aligned in the header bar.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Minimap reflects execution overlay: green for completed, red for failed,
grey for skipped nodes. ENDPOINT nodes are always green when overlay is
active (route entry point, same as main diagram logic).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Server:
- Add endpointUri to PositionedNode (from RouteNode)
- Add fromEndpointUri to RouteSummary (catalog API)
- Catalog controller resolves endpoint URI from diagram store
UI:
- Build endpointRouteMap from catalog's fromEndpointUri field
- Drill-down uses exact match on node.endpointUri against the map
- Remove label parsing heuristics (extractTargetEndpoint, camelToKebab)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Edges into/out of compound nodes (DO_TRY, EIP_CHOICE, etc.) now show as
traversed (green) when any descendant node was executed, instead of grey.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Increase node width (160→220), height (40→50), spacing (90→120)
- Use SVG clipPath for text instead of character-count truncation
- Add UI sources, ESLint report, and sonar-scanner CLI to SonarQube workflow
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
setPointerCapture on the SVG redirected click/dblclick events away from
node <g> elements, breaking drill-down (double-click) and potentially
click selection. Now only capture the pointer when clicking on empty SVG
space, preserving normal event flow on nodes while keeping drag-to-pan.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Backend: DO_TRY compounds now use a virtual _TRY_BODY wrapper with LR
layout for the try body, while DO_CATCH/DO_FINALLY stack below as
separate sections (TB). Edges from DO_TRY are skipped like route-level
handler edges. Removes ELK-v2 debug logging.
Frontend: _TRY_BODY renders as transparent wrapper, DO_CATCH as red
tinted section, DO_FINALLY as teal section. DO_FINALLY color changed
from red to teal (completion handler, not error).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Previously onPointerDown bailed out when the target was inside a node
(data-node-id), blocking pan entirely over nodes and compound groups.
Now panning always starts, and a didPan ref distinguishes drag from
click — node click handlers skip selection when the user was dragging.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Adds lucide-react and replaces all HTML entity and emoji icons across
the UI with proper SVG icon components. Tree-shaken — only imported
icons are bundled.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The root cause of the Y-offset: ELK places main flow nodes at
arbitrary positions (e.g., y=679) within its root graph, and the
frontend rendered them at those raw positions. Handler sections were
already normalized via shiftNodes, but the main section was not.
Now useDiagramData.ts applies the same normalization to the main
section: computes bounding box, shifts nodes and edges so the section
starts at (0,0). This fixes the Y-offset regardless of what ELK
produces internally.
Removed the backend normalizePositions (was ineffective because handler
nodes at y=12 dominated the global minimum, preventing meaningful shift
of main flow nodes at y=679).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Backend:
- Set POLYLINE edge routing on ELK root — eliminates curved/bent edges
between horizontally aligned nodes
- Collect edges from handler section roots (not just main root) so
internal handler edges are included in the layout output
- Use correct root reference for coordinate calculation per edge
Frontend:
- Render ALL edge points as line segments (polylines), not cubic bezier.
ELK bend points are waypoints, not bezier control points — the cubic
bezier interpretation caused false curves.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Toggle tracing: "T" → 👣 (footprints — trace = following the path)
- Configure tap: ✎ (pencil) → 🚰 (water tap — tap = intercept the flow)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Added centerOnNodeId prop to ProcessDiagram. When set, the diagram
pans to center the specified node in the viewport. Jump to Error
now selects the failed processor AND centers the viewport on it.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
When an onException/error handler section has any executed processors
(overlay entries), it renders with a stronger red tint (8% vs 3%),
a solid red border frame, and a solid divider line. This makes it
easy to identify which handler was triggered when multiple exist.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The execution overlay data maps to the root route's processor IDs. When
drilled into a sub-route, those IDs don't match, causing all nodes to
appear dimmed. Now clears the overlay and shows pure topology when
viewing a sub-route via drill-down.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
When drilled into a sub-route, the pre-fetched diagramLayout (loaded by
content hash for the root execution) doesn't contain the sub-route's
diagram. Only use the pre-loaded layout for the root route; fall back to
useDiagramByRoute for drilled-down sub-routes.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Synthesize COMPLETED state for ENDPOINT nodes when overlay is active
(endpoints are route entry points, not in the processor execution tree)
- Move status badge (check/error) inside the card (top-right, below top bar)
to avoid collision with ConfigBadge (TRACE/TAP) badges
- Include ENDPOINT nodes in edge traversal check so the edge from
endpoint to first processor renders as green/traversed
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
React's onWheel is passive by default, so preventDefault() doesn't stop
page scrolling. Attach native wheel listener with { passive: false } via
useEffect instead.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add a left/right stepper widget to compound node headers (LOOP, SPLIT,
MULTICAST) when iteration overlay data is present. Thread executionOverlay,
overlayActive, iterationState, and onIterationChange props through
ProcessDiagram -> CompoundNode -> children and ProcessDiagram ->
ErrorSection -> children so leaf DiagramNode instances render with
execution state (green/red badges, dimming for skipped nodes).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add green solid edges for traversed paths and dashed gray for
not-traversed when execution overlay is active. Includes green
arrowhead marker and overlay threading through CompoundNode and
ErrorSection.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
DiagramNode now accepts executionState and overlayActive props to render
execution status: green tint + checkmark badge for completed nodes, red
tint + exclamation badge for failed nodes, dimmed opacity for skipped
nodes. Duration is shown at bottom-right, and a drill-down arrow appears
for sub-route failures.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Define the execution overlay type system (NodeExecutionState, IterationInfo,
DetailTab) and extend ProcessDiagramProps with optional overlay props. Add
diagramLayout prop so ExecutionDiagram can pass a pre-fetched layout by content
hash, bypassing the internal route-based fetch in useDiagramData.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Small overview panel in the bottom-left showing the full diagram
layout with colored node rectangles and an amber viewport indicator.
Click or drag on the minimap to pan the main diagram.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Update design spec with implementation notes covering recursive
compound nesting, edge z-ordering, ON_COMPLETION sections, drill-down
navigation, CSS transform zoom, and HTML overlay toolbar.
Increase SECTION_GAP to 80px for better visual separation between
completion and error handler sections.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Double-click a DIRECT or SEDA node to navigate into that route's
diagram. Breadcrumbs show the route stack and allow clicking back
to any level. Escape key goes back one level.
Route ID resolution handles camelCase endpoint URIs mapping to
kebab-case route IDs (e.g. direct:callGetProduct → call-get-product)
using the catalog's known route IDs.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add ON_COMPLETION to backend COMPOUND_TYPES and frontend rendering.
Completion handlers render as teal-tinted sections between the main
flow and error handlers, structurally parallel to onException.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Recursive compound rendering: CompoundNode checks if children are
themselves compound types (WHEN inside CHOICE) and renders them
recursively. Added EIP_WHEN, EIP_OTHERWISE, DO_CATCH, DO_FINALLY
to frontend COMPOUND_TYPES.
- Edge z-ordering: edges are distributed to their containing compound
and rendered after the background rect, so they're not hidden behind
compound containers.
- Error section sizing: normalize error handler node coordinates to
start at (0,0), compute red tint background height from actual
content with symmetric padding for vertical centering.
- Toolbar as HTML overlay: moved from SVG foreignObject to absolute-
positioned HTML div so it stays fixed size at any zoom level. Uses
design system tokens for consistent styling.
- Zoom: replaced viewBox approach with CSS transform on content group.
Default zoom is 100% anchored top-left. Fit-to-view still available
via button.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
ELK renderer:
- Add EIP_WHEN, EIP_OTHERWISE, DO_CATCH, DO_FINALLY to COMPOUND_TYPES
so branch body processors nest inside their containers
- Rewrite node creation and result extraction as recursive methods
to support compound-inside-compound (CHOICE → WHEN → processors)
- Use fixed NODE_WIDTH=160 for leaf nodes instead of variable width
Frontend:
- Fix mousewheel crash: capture getBoundingClientRect() before
setState updater (React nulls currentTarget after handler returns)
- Anchor fitToView to top-left instead of centering
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>