Commit Graph

51 Commits

Author SHA1 Message Date
hsiegeln
15b8c09e17 fix: position resolved URI directly below text lines in diagram overlay
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 16:35:28 +02:00
hsiegeln
c8caf3dc44 fix: use CSS variables directly for gate state colors
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Use var(--amber) and var(--amber-bg) in SVG fill/stroke attributes
instead of hardcoded hex values. SVG presentation attributes resolve
CSS variables correctly, and this respects dark mode theme switching.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 10:59:07 +02:00
hsiegeln
2de10f6eb0 fix: use theme amber colors for gate state instead of arbitrary hex
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Use --amber (#C6820E) and --amber-bg (#FDF6E9) from the design system
theme instead of hardcoded #D97706/#FFFBEB.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 10:55:59 +02:00
hsiegeln
e2c0f203f9 feat: amber container for filter/idempotent gate state + red pulse on failed badge
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When a filter processor rejects a message (filterMatched=false) or an
idempotent consumer detects a duplicate (duplicateMessage=true), the
compound container turns amber (header, border, body tint).

Also adds red pulsing rings on the failed processor badge (same SMIL
pattern as the teal hasTraceData pulse).

Backend: ProcessorNode gains filterMatched/duplicateMessage fields,
threaded from ProcessorExecution JSON path.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 10:53:57 +02:00
hsiegeln
a383b9bcf4 feat: add red pulse effect to failed processor badges in diagram overlay
Failed processor nodes now show expanding/fading red rings around the
error badge (same SMIL animation pattern as the teal hasTraceData pulse).
Two staggered circles expand from r=6 to r=14 over 1.5s, making failures
immediately visible in complex route diagrams.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 10:42:35 +02:00
hsiegeln
b5c19b6774 feat: latency heatmap overlay on process diagram (#94)
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Add latencyHeatmap prop to ProcessDiagram that colors nodes green→yellow→red
based on their relative contribution to route latency (pctOfRoute). Shows avg
duration label on each node. Threaded through CompoundNode for nested EIP
patterns. Heatmap is active only when no execution overlay is present.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 23:32:42 +02:00
hsiegeln
7e968dc06b fix: use root tree for compound node detection instead of flat nodes list
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The agent now sends shallow copies (without children) in the flat nodes
list. Build nodeById map by walking graph.getRoot() tree which preserves
children, falling back to flat list via putIfAbsent for compatibility.

Also adds EIP_FILTER, EIP_IDEMPOTENT_CONSUMER, EIP_RECIPIENT_LIST as
new compound container types per updated DIAGRAMS.md.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 19:34:40 +02:00
hsiegeln
59ddbb65b9 revert: re-apply EIP_CIRCUIT_BREAKER compound rendering
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Restores e8039f9. The compound rendering regression was caused by
the agent sending flat nodes without children, not the renderer code.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 18:22:43 +02:00
hsiegeln
673f0958c5 revert: temporarily revert EIP_CIRCUIT_BREAKER compound rendering
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Reverting e8039f9 to diagnose compound rendering regression affecting
all compound types (SPLIT, CHOICE, LOOP, DO_TRY) and error handlers.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 18:15:10 +02:00
hsiegeln
e8039f9cc4 feat: render EIP_CIRCUIT_BREAKER as compound container with main/fallback lanes
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Follow the DO_TRY pattern: virtual _CB_MAIN wrapper for main path children,
onFallback rendered as _CB_FALLBACK section with purple dashed border.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 17:40:28 +02:00
hsiegeln
090c51c809 feat: resolved URI display and drill-down for TO/TO_DYNAMIC nodes
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- Show resolved endpoint URI as teal italic line on diagram nodes
  when execution overlay is active
- Enable drill-down for TO and TO_DYNAMIC nodes (not just DIRECT/SEDA)
- Use runtime resolvedEndpointUri from execution overlay for drill-down
  when static endpointUri doesn't match
- Increase node height from 50px to 56px to accommodate the third line

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 16:30:11 +02:00
hsiegeln
32cde5363f fix: show resolvedEndpointUri in info tab, reflect trace/tap state in toolbar
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- Info tab now reads processor.resolvedEndpointUri instead of hardcoded "-"
- Toolbar buttons highlight in teal/purple when trace/tap is active
- Tooltip changes to "Disable tracing" / "Edit tap" when active

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 15:45:06 +02:00
hsiegeln
a4fcb8810f fix: use actual lucide Footprints icon for trace badges
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Replace hand-drawn teardrop paths (looked like plants) with the real
lucide Footprints SVG paths. Configured = bare teal icon, data captured
= white icon in solid teal circle with staggered pulse rings.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 13:49:36 +02:00
hsiegeln
3d71345181 feat: trace data indicators, inline tap config, and detail tab gating
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Trace data visibility:
- ProcessorNode now includes hasTraceData flag computed from captured
  body/headers during tree conversion
- ConfigBadge shows teal for tracing configured, green when data captured
- Search results show green footprints icon for exchanges with trace data
- New has_trace_data column on executions table (V11 migration with backfill)
- OpenSearch documents and ExecutionSummary include the flag

Inline tap configuration:
- Extracted reusable TapConfigModal component from RouteDetail
- Diagram context menu opens tap modal inline instead of navigating away
- Toggle-trace action works immediately with toast feedback
- Modal closes only on ESC, Cancel, Save, or Delete (not backdrop click)

Detail panel tab gating:
- Headers, Input, Output tabs disabled when no data is available
- Works at both exchange and processor level
- Falls back to Info tab when active tab becomes empty

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 13:08:58 +02:00
hsiegeln
5103f40196 feat: replace Unicode diagram icons with lucide SVG icons
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Each of the ~40 node types now has a distinct, semantically meaningful
lucide icon rendered as crisp SVG paths. Compound node headers also
show their icon left-aligned in the header bar.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 11:56:19 +02:00
hsiegeln
f12f5f3c8d feat: color minimap nodes by execution overlay state
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Minimap reflects execution overlay: green for completed, red for failed,
grey for skipped nodes. ENDPOINT nodes are always green when overlay is
active (route entry point, same as main diagram logic).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 19:52:12 +01:00
hsiegeln
e5e6175aca feat: use endpointUri for cross-route drill-down instead of label parsing
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Server:
- Add endpointUri to PositionedNode (from RouteNode)
- Add fromEndpointUri to RouteSummary (catalog API)
- Catalog controller resolves endpoint URI from diagram store

UI:
- Build endpointRouteMap from catalog's fromEndpointUri field
- Drill-down uses exact match on node.endpointUri against the map
- Remove label parsing heuristics (extractTargetEndpoint, camelToKebab)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 18:31:08 +01:00
hsiegeln
d79e7d0168 fix: color edges into compound nodes green when descendants were executed
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Edges into/out of compound nodes (DO_TRY, EIP_CHOICE, etc.) now show as
traversed (green) when any descendant node was executed, instead of grey.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 17:45:30 +01:00
hsiegeln
459f4d2e0c fix: improve diagram node readability and add UI to SonarQube scan
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- Increase node width (160→220), height (40→50), spacing (90→120)
- Use SVG clipPath for text instead of character-count truncation
- Add UI sources, ESLint report, and sonar-scanner CLI to SonarQube workflow

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 17:16:36 +01:00
hsiegeln
f2a094f349 fix(ui): position config badges fully above node to avoid overlap
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2026-03-28 16:06:34 +01:00
hsiegeln
dd1cae6f70 feat(ui): replace text badges with droplet/footprint icons matching context menu
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2026-03-28 16:05:45 +01:00
hsiegeln
5873e6a57c fix(ui): keep execution overlay active when drilled down into sub-routes
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2026-03-28 16:02:44 +01:00
hsiegeln
2fade7192a fix(ui): prevent text selection on double-click in process diagram
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2026-03-28 15:56:36 +01:00
hsiegeln
4ed804141a fix(ui): add top offset to diagram reset view to clear breadcrumb bar
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2026-03-28 14:36:24 +01:00
hsiegeln
de2281cad2 fix(ui): move minimap above zoom controls in bottom-right corner
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2026-03-28 14:35:04 +01:00
hsiegeln
99b97c53dd fix: restore node click/dblclick by limiting pointer capture to empty space
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setPointerCapture on the SVG redirected click/dblclick events away from
node <g> elements, breaking drill-down (double-click) and potentially
click selection. Now only capture the pointer when clicking on empty SVG
space, preserving normal event flow on nodes while keeping drag-to-pan.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 10:11:47 +01:00
hsiegeln
dbf64ecb48 feat: render doTry/doCatch/doFinally like route-level handler sections
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Backend: DO_TRY compounds now use a virtual _TRY_BODY wrapper with LR
layout for the try body, while DO_CATCH/DO_FINALLY stack below as
separate sections (TB). Edges from DO_TRY are skipped like route-level
handler edges. Removes ELK-v2 debug logging.

Frontend: _TRY_BODY renders as transparent wrapper, DO_CATCH as red
tinted section, DO_FINALLY as teal section. DO_FINALLY color changed
from red to teal (completion handler, not error).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 09:04:36 +01:00
hsiegeln
004574d442 fix: allow drag-to-pan over diagram nodes and compounds
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Previously onPointerDown bailed out when the target was inside a node
(data-node-id), blocking pan entirely over nodes and compound groups.
Now panning always starts, and a didPan ref distinguishes drag from
click — node click handlers skip selection when the user was dragging.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 23:21:05 +01:00
hsiegeln
41111b082c chore: replace Unicode/emoji icons with Lucide React
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Adds lucide-react and replaces all HTML entity and emoji icons across
the UI with proper SVG icon components. Tree-shaken — only imported
icons are bundled.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 23:16:39 +01:00
hsiegeln
0d7d04501c chore: resize minimap to match zoom controls width (140x90)
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 22:41:06 +01:00
hsiegeln
6393e5096f chore: move minimap to top-right corner of diagram
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 22:40:28 +01:00
hsiegeln
990d607d4b fix: normalize main flow section to (0,0) origin in frontend
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The root cause of the Y-offset: ELK places main flow nodes at
arbitrary positions (e.g., y=679) within its root graph, and the
frontend rendered them at those raw positions. Handler sections were
already normalized via shiftNodes, but the main section was not.

Now useDiagramData.ts applies the same normalization to the main
section: computes bounding box, shifts nodes and edges so the section
starts at (0,0). This fixes the Y-offset regardless of what ELK
produces internally.

Removed the backend normalizePositions (was ineffective because handler
nodes at y=12 dominated the global minimum, preventing meaningful shift
of main flow nodes at y=679).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 22:26:35 +01:00
hsiegeln
56f98671ca fix: straight edge routing and handler section edge extraction
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Backend:
- Set POLYLINE edge routing on ELK root — eliminates curved/bent edges
  between horizontally aligned nodes
- Collect edges from handler section roots (not just main root) so
  internal handler edges are included in the layout output
- Use correct root reference for coordinate calculation per edge

Frontend:
- Render ALL edge points as line segments (polylines), not cubic bezier.
  ELK bend points are waypoints, not bezier control points — the cubic
  bezier interpretation caused false curves.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 20:59:38 +01:00
hsiegeln
7ec683aca0 chore: replace toolbar icons — footprints for trace, tap for tap config
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- Toggle tracing: "T" → 👣 (footprints — trace = following the path)
- Configure tap: ✎ (pencil) → 🚰 (water tap — tap = intercept the flow)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 20:09:12 +01:00
hsiegeln
d7166b6d0a feat: Jump to Error centers the failed node in the viewport
Added centerOnNodeId prop to ProcessDiagram. When set, the diagram
pans to center the specified node in the viewport. Jump to Error
now selects the failed processor AND centers the viewport on it.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 19:51:00 +01:00
hsiegeln
25e23c0b87 feat: highlight triggered error handler sections
When an onException/error handler section has any executed processors
(overlay entries), it renders with a stronger red tint (8% vs 3%),
a solid red border frame, and a solid divider line. This makes it
easy to identify which handler was triggered when multiple exist.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 19:47:57 +01:00
hsiegeln
bfd76261ef fix: disable execution overlay when drilled into sub-route
The execution overlay data maps to the root route's processor IDs. When
drilled into a sub-route, those IDs don't match, causing all nodes to
appear dimmed. Now clears the overlay and shows pure topology when
viewing a sub-route via drill-down.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 19:43:51 +01:00
hsiegeln
0b8efa1998 fix: drill-down uses route-based fetch instead of pre-loaded layout
When drilled into a sub-route, the pre-fetched diagramLayout (loaded by
content hash for the root execution) doesn't contain the sub-route's
diagram. Only use the pre-loaded layout for the root route; fall back to
useDiagramByRoute for drilled-down sub-routes.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 19:40:20 +01:00
hsiegeln
3d5d462de0 fix: ENDPOINT node execution state, badge position, and edge traversal
- Synthesize COMPLETED state for ENDPOINT nodes when overlay is active
  (endpoints are route entry points, not in the processor execution tree)
- Move status badge (check/error) inside the card (top-right, below top bar)
  to avoid collision with ConfigBadge (TRACE/TAP) badges
- Include ENDPOINT nodes in edge traversal check so the edge from
  endpoint to first processor renders as green/traversed

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 19:29:30 +01:00
hsiegeln
f675451384 fix: use non-passive wheel listener to prevent page scroll during diagram zoom
React's onWheel is passive by default, so preventDefault() doesn't stop
page scrolling. Attach native wheel listener with { passive: false } via
useEffect instead.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 19:24:09 +01:00
hsiegeln
1984c597de feat: add iteration stepper to compound nodes and thread overlay props
Add a left/right stepper widget to compound node headers (LOOP, SPLIT,
MULTICAST) when iteration overlay data is present. Thread executionOverlay,
overlayActive, iterationState, and onIterationChange props through
ProcessDiagram -> CompoundNode -> children and ProcessDiagram ->
ErrorSection -> children so leaf DiagramNode instances render with
execution state (green/red badges, dimming for skipped nodes).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 18:52:32 +01:00
hsiegeln
3029704051 feat: add traversed/not-traversed visual states to DiagramEdge
Add green solid edges for traversed paths and dashed gray for
not-traversed when execution overlay is active. Includes green
arrowhead marker and overlay threading through CompoundNode and
ErrorSection.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 18:47:59 +01:00
hsiegeln
2b805ec196 feat: add execution overlay visual states to DiagramNode
DiagramNode now accepts executionState and overlayActive props to render
execution status: green tint + checkmark badge for completed nodes, red
tint + exclamation badge for failed nodes, dimmed opacity for skipped
nodes. Duration is shown at bottom-right, and a drill-down arrow appears
for sub-route failures.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 18:44:16 +01:00
hsiegeln
ff59dc5d57 feat: add execution overlay types and extend ProcessDiagram with diagramLayout prop
Define the execution overlay type system (NodeExecutionState, IterationInfo,
DetailTab) and extend ProcessDiagramProps with optional overlay props. Add
diagramLayout prop so ExecutionDiagram can pass a pre-fetched layout by content
hash, bypassing the internal route-based fetch in useDiagramData.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 18:40:57 +01:00
hsiegeln
30c8fe1091 feat: add minimap overview to process diagram
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Small overview panel in the bottom-left showing the full diagram
layout with colored node rectangles and an amber viewport indicator.
Click or drag on the minimap to pan the main diagram.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 17:16:05 +01:00
hsiegeln
b1ff05439a docs: update design spec and increase section gap to 80px
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Update design spec with implementation notes covering recursive
compound nesting, edge z-ordering, ON_COMPLETION sections, drill-down
navigation, CSS transform zoom, and HTML overlay toolbar.

Increase SECTION_GAP to 80px for better visual separation between
completion and error handler sections.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 17:10:01 +01:00
hsiegeln
eb9c20e734 feat: drill-down into sub-routes with breadcrumb navigation
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Double-click a DIRECT or SEDA node to navigate into that route's
diagram. Breadcrumbs show the route stack and allow clicking back
to any level. Escape key goes back one level.

Route ID resolution handles camelCase endpoint URIs mapping to
kebab-case route IDs (e.g. direct:callGetProduct → call-get-product)
using the catalog's known route IDs.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 16:58:35 +01:00
hsiegeln
f6220a9f89 feat: support ON_COMPLETION handler sections in diagram
Add ON_COMPLETION to backend COMPOUND_TYPES and frontend rendering.
Completion handlers render as teal-tinted sections between the main
flow and error handlers, structurally parallel to onException.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 16:45:10 +01:00
hsiegeln
9b7626f6ff fix: diagram rendering improvements
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- Recursive compound rendering: CompoundNode checks if children are
  themselves compound types (WHEN inside CHOICE) and renders them
  recursively. Added EIP_WHEN, EIP_OTHERWISE, DO_CATCH, DO_FINALLY
  to frontend COMPOUND_TYPES.
- Edge z-ordering: edges are distributed to their containing compound
  and rendered after the background rect, so they're not hidden behind
  compound containers.
- Error section sizing: normalize error handler node coordinates to
  start at (0,0), compute red tint background height from actual
  content with symmetric padding for vertical centering.
- Toolbar as HTML overlay: moved from SVG foreignObject to absolute-
  positioned HTML div so it stays fixed size at any zoom level. Uses
  design system tokens for consistent styling.
- Zoom: replaced viewBox approach with CSS transform on content group.
  Default zoom is 100% anchored top-left. Fit-to-view still available
  via button.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 16:33:24 +01:00
hsiegeln
20d1182259 fix: recursive compound nesting, fixed node width, zoom crash
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ELK renderer:
- Add EIP_WHEN, EIP_OTHERWISE, DO_CATCH, DO_FINALLY to COMPOUND_TYPES
  so branch body processors nest inside their containers
- Rewrite node creation and result extraction as recursive methods
  to support compound-inside-compound (CHOICE → WHEN → processors)
- Use fixed NODE_WIDTH=160 for leaf nodes instead of variable width

Frontend:
- Fix mousewheel crash: capture getBoundingClientRect() before
  setState updater (React nulls currentTarget after handler returns)
- Anchor fitToView to top-left instead of centering

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 14:26:35 +01:00