feat(design): atmosphere + WhyUs editorial 3-AM treatment
TopographicBg now actually reads: - Per-line stroke width varies (triangle wave — contour-interval feel) - Per-line opacity varies by vertical depth (darker mid-section, lighter edges) - One line in four rendered in cyan (echo of cross-route correlation) - Radial-mask soft edge fade so lines dissolve into the section boundary - Default opacity bumped from 0.12 to 0.35; section callers still scale it down via the opacity prop, but the new internal variation makes the atmosphere visible where before it was invisible WhyUs second tile: 3-AM storytelling moment now lands typographically: - Decorative 03:00 glyph (amber/4% alpha) in the top-right corner - Eyebrow log-entry treatment: pulsing amber dot + mono 03:00:47.218 timestamp + OPS DESK label — reads like a product UI log row - The rest of the tile unchanged ProductShowcase figure: figcaption moved to last child (HTML spec requires figcaption to be first or last in a figure; a div after it was a validation error).
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@@ -3,24 +3,66 @@ interface Props {
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opacity?: number;
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lines?: number;
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}
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const { opacity = 0.12, lines = 8 } = Astro.props;
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const { opacity = 0.35, lines = 9 } = Astro.props;
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const paths: string[] = [];
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interface Line {
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d: string;
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width: number; // stroke width in CSS px (non-scaling)
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lineOpacity: number; // per-line opacity (0..1) — varies depth
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tone: 'amber' | 'cyan';
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}
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const out: Line[] = [];
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const stepY = 100 / (lines + 1);
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for (let i = 1; i <= lines; i++) {
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const y = i * stepY;
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const amp = 4 + (i % 3) * 2;
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paths.push(`M0,${y} Q25,${y - amp} 50,${y + amp * 0.6} T100,${y}`);
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// Mix two frequencies so adjacent lines don't read parallel.
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const amp = 3 + (i % 3) * 2 + Math.sin(i * 1.7) * 1.2;
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const phase = (i * 13) % 25; // shift crests horizontally
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const d = `M0,${y} Q${25 + phase / 3},${y - amp} ${50 + phase / 5},${y + amp * 0.6} T100,${y + (i % 2 ? 1 : -1)}`;
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// Vary stroke weight with a triangle wave — gives the feel of cartographic contour intervals.
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const triangle = Math.abs(((i + 2) % 4) - 2) / 2;
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const width = 0.6 + triangle * 0.9;
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// Depth: middle lines darker, edges lighter.
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const depth = 1 - Math.abs((i - (lines + 1) / 2)) / ((lines + 1) / 2);
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const lineOpacity = 0.35 + depth * 0.65;
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// One cyan line roughly every 4th — echo of the cross-route correlation color.
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const tone: 'amber' | 'cyan' = i % 4 === 2 ? 'cyan' : 'amber';
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out.push({ d, width, lineOpacity, tone });
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}
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---
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<svg
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class="absolute inset-0 w-full h-full pointer-events-none"
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viewBox="0 0 100 100"
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preserveAspectRatio="none"
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<div
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class="topo-wrap absolute inset-0 pointer-events-none"
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aria-hidden="true"
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style={`opacity:${opacity}`}
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style={`--topo-opacity:${opacity}`}
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>
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<g fill="none" stroke="#f0b429" stroke-width="0.15" vector-effect="non-scaling-stroke">
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{paths.map((d) => <path d={d} />)}
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</g>
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</svg>
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<svg
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class="topo-svg absolute inset-0 w-full h-full"
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viewBox="0 0 100 100"
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preserveAspectRatio="none"
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>
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<g fill="none" vector-effect="non-scaling-stroke" stroke-linecap="round">
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{out.map((l) => (
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<path
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d={l.d}
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stroke={l.tone === 'cyan' ? '#5cc8ff' : '#f0b429'}
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stroke-width={l.width}
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stroke-opacity={l.lineOpacity}
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/>
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))}
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</g>
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</svg>
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</div>
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<style>
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.topo-wrap {
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opacity: var(--topo-opacity, 0.35);
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/* Soft edge fade — lines should feel like they dissolve at the section
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boundaries rather than hit them hard. */
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-webkit-mask-image: radial-gradient(ellipse at 50% 45%, black 55%, transparent 95%);
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mask-image: radial-gradient(ellipse at 50% 45%, black 55%, transparent 95%);
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}
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.topo-svg {
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filter: blur(0.15px);
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}
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</style>
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