Files
cameleer-server/ui/src/components/ProcessDiagram/DiagramNode.tsx
hsiegeln aaf9a00d67
Some checks failed
CI / build (push) Successful in 2m12s
CI / cleanup-branch (push) Has been skipped
CI / deploy (push) Has been cancelled
CI / deploy-feature (push) Has been cancelled
CI / docker (push) Has been cancelled
fix: replace native SVG tooltip with styled heatmap tooltip overlay
Renders an HTML tooltip below hovered diagram nodes with processor
metrics (avg, p99, % time, invocations, error rate). Styled inline
with the existing NodeToolbar pattern — positioned via screen-space
coordinates, uses DS tokens for background/border/shadow/typography.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 22:03:05 +02:00

307 lines
12 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
import React from 'react';
import type { DiagramNode as DiagramNodeType } from '../../api/queries/diagrams';
import type { NodeConfig, LatencyHeatmapEntry } from './types';
import type { NodeExecutionState } from '../ExecutionDiagram/types';
import { colorForType, iconForType, type IconElement } from './node-colors';
import { formatDurationShort } from '../../utils/format-utils';
const TOP_BAR_HEIGHT = 6;
const TEXT_LEFT = 32;
const TEXT_RIGHT_PAD = 24;
const CORNER_RADIUS = 4;
interface DiagramNodeProps {
node: DiagramNodeType;
isHovered: boolean;
isSelected: boolean;
config?: NodeConfig;
executionState?: NodeExecutionState;
overlayActive?: boolean;
heatmapEntry?: LatencyHeatmapEntry;
onClick: () => void;
onDoubleClick?: () => void;
onMouseEnter: () => void;
onMouseLeave: () => void;
}
/** Interpolate green (120°) → yellow (60°) → red (0°) based on pctOfRoute */
function heatmapColor(pct: number): string {
const clamped = Math.max(0, Math.min(100, pct));
// 0% → hue 120 (green), 50% → hue 60 (yellow), 100% → hue 0 (red)
const hue = 120 - (clamped / 100) * 120;
return `hsl(${Math.round(hue)}, 70%, 92%)`;
}
function heatmapBorderColor(pct: number): string {
const clamped = Math.max(0, Math.min(100, pct));
const hue = 120 - (clamped / 100) * 120;
return `hsl(${Math.round(hue)}, 60%, 50%)`;
}
export function DiagramNode({
node, isHovered, isSelected, config,
executionState, overlayActive, heatmapEntry,
onClick, onDoubleClick, onMouseEnter, onMouseLeave,
}: DiagramNodeProps) {
const x = node.x ?? 0;
const y = node.y ?? 0;
const w = node.width ?? 120;
const h = node.height ?? 40;
const color = colorForType(node.type);
const iconElements = iconForType(node.type);
// Extract label parts: type name and detail
const typeName = node.type?.replace(/^EIP_/, '').replace(/_/g, ' ') ?? '';
const detail = node.label || '';
const resolvedUri = executionState?.resolvedEndpointUri;
// Overlay state derivation
const isCompleted = executionState?.status === 'COMPLETED';
const isFailed = executionState?.status === 'FAILED';
const isSkipped = overlayActive && !executionState;
// Colors based on execution state (heatmap takes priority when no execution overlay)
let cardFill = isHovered ? 'var(--bg-hover)' : 'var(--bg-surface)';
let borderStroke = isHovered || isSelected ? color : 'var(--border-subtle)';
let borderWidth = isHovered || isSelected ? 1.5 : 1;
let topBarColor = color;
let labelColor = 'var(--text-primary)';
if (isCompleted) {
cardFill = isHovered
? 'color-mix(in srgb, var(--success) 15%, var(--bg-surface))'
: 'color-mix(in srgb, var(--success) 10%, var(--bg-surface))';
borderStroke = 'var(--success)';
borderWidth = 1.5;
topBarColor = 'var(--success)';
} else if (isFailed) {
cardFill = isHovered
? 'color-mix(in srgb, var(--error) 15%, var(--bg-surface))'
: 'color-mix(in srgb, var(--error) 10%, var(--bg-surface))';
borderStroke = 'var(--error)';
borderWidth = 2;
topBarColor = 'var(--error)';
labelColor = 'var(--error)';
} else if (heatmapEntry && !overlayActive) {
cardFill = heatmapColor(heatmapEntry.pctOfRoute);
borderStroke = heatmapBorderColor(heatmapEntry.pctOfRoute);
borderWidth = 1.5;
topBarColor = heatmapBorderColor(heatmapEntry.pctOfRoute);
}
const statusColor = isCompleted ? 'var(--success)' : isFailed ? 'var(--error)' : undefined;
return (
<g
data-node-id={node.id}
transform={`translate(${x}, ${y})`}
onClick={(e) => { e.stopPropagation(); onClick(); }}
onDoubleClick={(e) => { e.stopPropagation(); onDoubleClick?.(); }}
onMouseEnter={onMouseEnter}
onMouseLeave={onMouseLeave}
style={{ cursor: 'pointer' }}
opacity={isSkipped ? 0.35 : undefined}
>
{/* Selection ring */}
{isSelected && (
<rect
x={-2}
y={-2}
width={w + 4}
height={h + 4}
rx={CORNER_RADIUS + 2}
fill="none"
stroke="var(--amber)"
strokeWidth={2.5}
/>
)}
{/* Card background */}
<rect
x={0}
y={0}
width={w}
height={h}
rx={CORNER_RADIUS}
fill={cardFill}
stroke={borderStroke}
strokeWidth={borderWidth}
/>
{/* Colored top bar */}
<rect x={0} y={0} width={w} height={TOP_BAR_HEIGHT} rx={CORNER_RADIUS} fill={topBarColor} />
<rect x={CORNER_RADIUS} y={0} width={w - CORNER_RADIUS * 2} height={TOP_BAR_HEIGHT} fill={topBarColor} />
{/* Clip path for text area */}
<clipPath id={`clip-${node.id}`}>
<rect x={TEXT_LEFT} y={TOP_BAR_HEIGHT} width={w - TEXT_LEFT - TEXT_RIGHT_PAD} height={h - TOP_BAR_HEIGHT} />
</clipPath>
{/* Icon (lucide 24×24 scaled to 14px) */}
<g transform={`translate(6, ${h / 2 - 7}) scale(0.583)`}>
{iconElements.map((el: IconElement, i: number) =>
'd' in el
? <path key={i} d={el.d} fill="none" stroke={statusColor ?? color} strokeWidth={2} strokeLinecap="round" strokeLinejoin="round" />
: <circle key={i} cx={el.cx} cy={el.cy} r={el.r} fill="none" stroke={statusColor ?? color} strokeWidth={2} />
)}
</g>
{/* Type name + detail + resolved URI (clipped to available width) */}
<g clipPath={`url(#clip-${node.id})`}>
{resolvedUri ? (
<>
<text x={TEXT_LEFT} y={TOP_BAR_HEIGHT + 12} fill={labelColor} fontSize={11} fontWeight={600}>
{typeName}
</text>
{detail && detail !== typeName && (
<text x={TEXT_LEFT} y={TOP_BAR_HEIGHT + 24} fill={isFailed ? 'var(--error)' : 'var(--text-secondary)'} fontSize={10}>
{detail}
</text>
)}
<text x={TEXT_LEFT} y={TOP_BAR_HEIGHT + (detail && detail !== typeName ? 35 : 24)} fill="var(--running)" fontSize={9} fontStyle="italic">
{resolvedUri.split('?')[0]}
</text>
</>
) : (
<>
<text x={TEXT_LEFT} y={h / 2 - 1} fill={labelColor} fontSize={11} fontWeight={600}>
{typeName}
</text>
{detail && detail !== typeName && (
<text x={TEXT_LEFT} y={h / 2 + 12} fill={isFailed ? 'var(--error)' : 'var(--text-secondary)'} fontSize={10}>
{detail}
</text>
)}
</>
)}
</g>
{/* Inline badges row: hasTrace, hasTap, status — inside card, top-right */}
{(() => {
const BADGE_R = 6;
const BADGE_D = BADGE_R * 2;
const BADGE_GAP = 3;
const cy = TOP_BAR_HEIGHT + BADGE_R + 2;
const showTrace = config?.traceEnabled || executionState?.hasTraceData;
const showTap = !!config?.tapExpression;
if (!showTrace && !showTap && !isCompleted && !isFailed) return null;
const badges: React.ReactNode[] = [];
let slot = 0;
// Status badge (rightmost, only during overlay)
const statusCx = w - BADGE_R - 4;
if (isCompleted) {
badges.push(
<g key="status">
<circle cx={statusCx} cy={cy} r={BADGE_R} fill="var(--success)" />
<path d={`M${statusCx - 3} ${cy} l2 2 4-4`} fill="none" stroke="var(--text-inverse)" strokeWidth={1.5} strokeLinecap="round" strokeLinejoin="round" />
</g>
);
slot++;
} else if (isFailed) {
badges.push(
<g key="status">
<circle cx={statusCx} cy={cy} r={BADGE_R} fill="none" stroke="var(--error)" strokeWidth={2} opacity={0.5}>
<animate attributeName="r" values="6;14" dur="1.5s" repeatCount="indefinite" />
<animate attributeName="opacity" values="0.5;0" dur="1.5s" repeatCount="indefinite" />
</circle>
<circle cx={statusCx} cy={cy} r={BADGE_R} fill="none" stroke="var(--error)" strokeWidth={2} opacity={0.5}>
<animate attributeName="r" values="6;14" dur="1.5s" begin="0.75s" repeatCount="indefinite" />
<animate attributeName="opacity" values="0.5;0" dur="1.5s" begin="0.75s" repeatCount="indefinite" />
</circle>
<circle cx={statusCx} cy={cy} r={BADGE_R} fill="var(--error)" />
<path d={`M${statusCx} ${cy - 3} v4 M${statusCx} ${cy + 2.5} v0.5`} fill="none" stroke="var(--text-inverse)" strokeWidth={1.5} strokeLinecap="round" />
</g>
);
slot++;
}
// Tap badge (before status)
if (showTap) {
const tapCx = statusCx - slot * (BADGE_D + BADGE_GAP);
badges.push(
<g key="tap">
<circle cx={tapCx} cy={cy} r={BADGE_R} fill="var(--purple)" />
<g transform={`translate(${tapCx - 5}, ${cy - 5})`} stroke="var(--text-inverse)" strokeWidth={1.4} fill="none" strokeLinecap="round" strokeLinejoin="round">
<path d="M5 1 C5 1 2 4.5 2 6.5a3 3 0 006 0C8 4.5 5 1 5 1z" />
</g>
</g>
);
slot++;
}
// Trace badge (leftmost)
if (showTrace) {
const traceCx = statusCx - slot * (BADGE_D + BADGE_GAP);
const tracePulse = overlayActive && executionState?.hasTraceData;
const traceHasData = executionState?.hasTraceData;
badges.push(
<g key="trace">
{tracePulse && (
<>
<circle cx={traceCx} cy={cy} r={BADGE_R} fill="none" stroke="var(--running)" strokeWidth={2} opacity={0.5}>
<animate attributeName="r" values={`${BADGE_R};${BADGE_R + 8}`} dur="1.5s" repeatCount="indefinite" />
<animate attributeName="opacity" values="0.5;0" dur="1.5s" repeatCount="indefinite" />
</circle>
<circle cx={traceCx} cy={cy} r={BADGE_R} fill="none" stroke="var(--running)" strokeWidth={2} opacity={0.5}>
<animate attributeName="r" values={`${BADGE_R};${BADGE_R + 8}`} dur="1.5s" begin="0.75s" repeatCount="indefinite" />
<animate attributeName="opacity" values="0.5;0" dur="1.5s" begin="0.75s" repeatCount="indefinite" />
</circle>
</>
)}
<circle cx={traceCx} cy={cy} r={BADGE_R} fill="var(--running)" opacity={traceHasData ? 1 : 0.2} />
<g transform={`translate(${traceCx - 5}, ${cy - 5}) scale(${10/24})`} stroke={traceHasData ? 'var(--text-inverse)' : 'var(--running)'} strokeWidth={2.4} fill="none" strokeLinecap="round" strokeLinejoin="round">
<path d="M4 16v-2.38C4 11.5 2.97 10.5 3 8c.03-2.72 1.49-6 4.5-6C9.37 2 10 3.8 10 5.5c0 3.11-2 5.66-2 8.68V16a2 2 0 1 1-4 0Z" />
<path d="M20 20v-2.38c0-2.12 1.03-3.12 1-5.62-.03-2.72-1.49-6-4.5-6C14.63 6 14 7.8 14 9.5c0 3.11 2 5.66 2 8.68V20a2 2 0 1 0 4 0Z" />
<path d="M16 17h4" />
<path d="M4 13h4" />
</g>
</g>
);
}
return <>{badges}</>;
})()}
{/* Execution overlay: duration text at bottom-right */}
{executionState && statusColor && (
<text
x={w - 6}
y={h - 4}
textAnchor="end"
fill={statusColor}
fontSize={9}
fontWeight={500}
>
{formatDurationShort(executionState.durationMs)}
</text>
)}
{/* Heatmap: avg duration label at bottom-right */}
{heatmapEntry && !overlayActive && !executionState && (
<text
x={w - 6}
y={h - 4}
textAnchor="end"
fill={heatmapBorderColor(heatmapEntry.pctOfRoute)}
fontSize={9}
fontWeight={600}
>
{formatDurationShort(heatmapEntry.avgDurationMs)}
</text>
)}
{/* Sub-route failure: drill-down arrow at bottom-left */}
{isFailed && executionState?.subRouteFailed && (
<g transform={`translate(4, ${h - 14})`}>
<path
d="M2 2 v5 a3 3 0 003 3 h5"
fill="none" stroke="var(--error)" strokeWidth={1.5} strokeLinecap="round" strokeLinejoin="round"
/>
<path d="M8 8 l2 2 -2 2" fill="none" stroke="var(--error)" strokeWidth={1.5} strokeLinecap="round" strokeLinejoin="round" />
</g>
)}
</g>
);
}